Gamedev 1 min read

GameDev: Building a Football Card Game from Scratch

Mechanics, balance, pixel-art, and the path from prototype to Phase 24. We're building a football game with a unique multiplier system.

GameDev: Football Thrills in a Card World

Welcome to the GameDev hub. This is where we document the process of creating our new production – a football card game that combines on-pitch tactics with rising multipliers.

Project Philosophy

We’re not building another complex simulator. We’re looking for the “fun-core” – simple rules that provide infinite depth during every run.

Our 5x5 Grid

We’ve moved away from the classic view. We have a 5x5 grid in a trapezoidal perspective. This forces spatial thinking and strategic unit positioning.

Balance: Stats vs. Multipliers

This is our biggest challenge. How do we ensure that player stats (SHO, PAS, SPD) matter in a world where card multipliers can skyrocket the score? We’re searching for the “Golden Mean”.

What will you find here?

  • DevLogs: Regular reports on project progress.
  • Mechanics Analysis: Breaking down duel systems, combos, and patterns.
  • Pixel-Art Pipeline: How we create assets that build the game’s atmosphere.

Check out our first post: Gameplay over Perfection.